Evan Goldberg Interview - The Green Hornet, 2010 Comic Con
The original written draft always came back to the relationship between
Evan Goldberg: "Let's just keep chatting about it."
Is it kind of a relief now to actually be done with it?
Evan Goldberg: "We are not down with it."
Are you close to being done?
Evan Goldberg: "No, not even slightly close. We are on track but I mean we've got a lot to do. We've not officially converted almost any of the movie. We converted a 3-D piece for the Comic Con event we're doing at 4:00 today, but we've still got to convert the whole movie which we're very excited for. It's a fun process but it's a big process. We've got a lot to do, and we've still got to put in our visual effects. We've got a lot of those. There's a lot to do but the movie itself, we've got it. It's done."
But converting it to 3-D, there's a lot of people who say conversions just don't work. Why is this going to work?
Evan Goldberg: "Because we're not rushing it in 6 weeks like the other movies did. I mean it's a silly question that people keep asking me. If you put in five minutes of research, like Clash of the Titans - they rushed it. They didn't kind of rush it, they completely rushed the movie. I imagine if you went there, they would tell you they rushed the movie. And we very specifically pushed our movie to have the time to do it right, and we also didn't do it willy-nilly. It wasn't just, 'Hey, let's do it!' When Seth was filming Observe and Report I went to every 3-D company in town, I went to conventions. I met with the director of photography before The Green Hornet was even on our plate just to see, 'Oh, this 3-D thing seems like it's going to be something.' And so me, Seth [Rogen] and Michel [Gondry] we planned for this movie to be 3-D from square one. We were prepared for it not to be because it wasn't at first. But to all of us the 3-D conversion process is pretty flawless, works good. In the end, we would have actually preferred to shoot it in 3-D but it's kind of better this way. It lets you play with it more. It lets you control the environment more, and we couldn't be happier about the 3-D. We're all pretty confident that later today we're going to impress that crowd with our 3-D."
I know that when first talked about this the tone was one thing, and then when we next talked about it the tone was a little different. So how did you settle on what The Green Hornet is?
Evan Goldberg: "I mean, it always came back to the original draft we wrote, and we always kind of brought it back to the original relationship between the two main characters. And no matter what happened, we kept going back to that. That was the reason the studio agreed to make it in the first place. They liked the dynamic, you know? And that's what kind of grounded us."
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